Key features
One tower. Twelve buildings. Every one of them its own game.
Every building is a game
Wire up a power grid, run a factory, dig for artifacts or take on a boss. Each of the town's 20+ mini-games plays differently, and all of them make your tower stronger.
One tower, 400+ modules
Lost a test? Swap a few modules, change the element and send the same tower back in. 10 elements, 15 regions and 6 difficulties from Easy to Impossible.
Automate everything
Write a few lines once and never click that button again. Scripts run almost every system while you play, and workers keep the simple jobs going while you're away.
Waiting is optional
There's always a way to speed things up. Play actively, script it, or let the town keep producing for up to 7 days while you're offline.
4 modes, 90 challenges
Normal, Endless, Challenge and Sandbox, plus idle play. Every region has six hand-made challenges, each with a hard mode.
A real ending
Craft the final boss yourself and roll the credits, which is rare for an incremental game. Then Highscore Mode opens, with a Steam leaderboard.
A living game
The Perfect Tower II keeps getting updates, and we build it together with its players. Share your scripts, ask for help and tell us what to make next.






